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 [Tutorial] Adding a skybox/.elu files

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DusteR
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PostSubject: [Tutorial] Adding a skybox/.elu files   Wed Aug 01, 2012 8:05 am

Hello all,

This is a small tutorial to add skyboxes like the ones you see in Island, factory, etc.

Adding a skybox is pretty simple:
-> Decompile an original map which do have a skybox, like the map Island.
-> Decompile yourmap.MRS

1> Decompile Island.MRS and yourmap.MRS
2> Copy the "...sky" animation and the 'sky' .elu files > paste them in 'your-map'- (decompiled) folder
3> open 'Island.RS' XML file. Copy from the objectlist (.. .... ) the '..sky' script. Copy also the '..sky' dummy script (...) and past those script into your 'yourmap.RS' XML file. Save the notepad
4> Compile the folder into a MRS file and you're done

You can ask questions here, which i will try to answere.
-DusteR

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PostSubject: Re: [Tutorial] Adding a skybox/.elu files   Wed Aug 01, 2012 5:35 pm

Yea, i need some help how to get the "Statue" where i want. on which X,Y

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PostSubject: Re: [Tutorial] Adding a skybox/.elu files   Wed Aug 01, 2012 7:26 pm

xReflectiox wrote:
Yea, i need some help how to get the "Statue" where i want. on which X,Y
That's the hardest part with object files. They are already co-ordinated withing the object file.You can't move it afterwards. So you will have to open the statue in Blender (with the phantom plugin), after that you have to move the statue in blender on the right x,y,z.

I can't help you with those co-ordinates and movements in Blender, because im not familiar with the editor. Hellsniper did it for me !

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PostSubject: Re: [Tutorial] Adding a skybox/.elu files   Thu Aug 02, 2012 3:45 pm

DusteR wrote:
xReflectiox wrote:
Yea, i need some help how to get the "Statue" where i want. on which X,Y
That's the hardest part with object files. They are already co-ordinated withing the object file.You can't move it afterwards. So you will have to open the statue in Blender (with the phantom plugin), after that you have to move the statue in blender on the right x,y,z.

I can't help you with those co-ordinates and movements in Blender, because im not familiar with the editor. Hellsniper did it for me !

uhm can you open Royal_flush.map, Delete everythign except where the statue is close to. and then save that as like Test.map
and u still keep ur Royal_flush.map

bud than i can use the test.map so i know where the statue will come so i know where to build.

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PostSubject: Re: [Tutorial] Adding a skybox/.elu files   Thu Aug 02, 2012 3:57 pm

xReflectiox wrote:
DusteR wrote:
xReflectiox wrote:
Yea, i need some help how to get the "Statue" where i want. on which X,Y
That's the hardest part with object files. They are already co-ordinated withing the object file.You can't move it afterwards. So you will have to open the statue in Blender (with the phantom plugin), after that you have to move the statue in blender on the right x,y,z.

I can't help you with those co-ordinates and movements in Blender, because im not familiar with the editor. Hellsniper did it for me !

uhm can you open Royal_flush.map, Delete everythign except where the statue is close to. and then save that as like Test.map
and u still keep ur Royal_flush.map

bud than i can use the test.map so i know where the statue will come so i know where to build.
Thats ok. I'll do that when i got time

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PostSubject: Re: [Tutorial] Adding a skybox/.elu files   Wed Aug 08, 2012 6:17 pm

Are you good with Blender? please make a video and show us how to make weps or find one and post it and give him credits idc XD



i just need to know how to make it im to lazy to find one...

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Michou
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PostSubject: Re: [Tutorial] Adding a skybox/.elu files   Thu Aug 09, 2012 3:49 am

Great tutorial Thomas, thanks for Sharing it with everyone

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PostSubject: Re: [Tutorial] Adding a skybox/.elu files   Sun Apr 21, 2013 9:17 pm

I didnt understand anything lol just seen the name duster and i thought the legendary skill map maker gotta check dis out
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